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PSAS: The Era of Greatness: Sly Cooper Intro

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The full moon is as bright as ever, a typical thing almost every night in Paris, the capital and the most populous city of all France. Paris is a city well-known for its most-visited art museums, fashion designers, and historical landmarks such as the Notre Dame Cathedral; The Arc de Triomphe de l'Etoile; and, of course, the Eiffel Tower. It's late at night, with a few big clouds in the sky as most of the French residents sleeping soundly in their homes, with the moon light keeping the dark streets almost as bright as the lit parts of the city of lights.

In the north-western part of Paris, next to the Sienne River, is the Grand Palais, another one of Paris's landmarks. The Grand Palais is a large museum, a great place for art exhibition events; a huge building with a glass vault ceiling, iron and light steel framing, and its reinforced concrete. The front alone has several columns and windows on the walls on either side of the front entrance, as well as different statues in front and on top of portions of the building. The building has a banner hanging from between the front columns next to the entrances, depicting a golden necklace with blue diamonds encrusted on each golden plate, with an announcement of a grand exhibition being held for tomorrow. There are banners of that announcement all over the palace, with spotlights lighting on them well enough for drivers passing by to see them.

From on top of a water tower on a building's rooftop, there is a shadowy figure, standing on the tip of the tower with their toes. They observe the Grand Palais' west wing from afar, checking its surroundings. The figure puts away their binoculars as they then jump off the tower and lands on the roof. They run across the roof top and jumps across to the rooftop ahead of them, effortlessly going from roof to roof without slowing down, making their way towards the museum.

The figure then jumps to a wall of a building across the street, and hooks onto a balcony rail with their brown cane with a big yellow hook in shape of a 'C' on top of it. They launch themselves upward, hooking onto every rail along the way as they then reach the roof, landing on it with a front flip as the figure walks along the triangular roof of a window and gazes at the west wing of the Grand Palais.

The figure lays low, leaning over the edge of the triangular roof over a window, getting into the light from the street below him. He is an anthropomorphic raccoon with brown eyes and grey fur, with thick black stripes around his tail, and a black mask over his eyes. He is standing around 5'0" ft/1.52 m tall; and he is wearing a blue elbow-sleeved shirt with a yellow collar; blue boots; blue gloves with yellow cuffs; and a blue cap. Around his waist is a belt with a buckle in shape of a particular raccoon head symbol. On his back is a red backpack, having the same symbol of that of his belt buckle, and a red leg pouch attached to his bare left leg.

The raccoon swings his cane in a circle with his right hand as he then takes out his binoculars and looks at the banners of the building. From the binocular's viewpoint, there are two monitors on the bottom corners of the HUD, with the right screen showing the raccoon's face and the left screen showing an anthropomorphic green turtle, wearing glasses with brown frames; a short sleeve shirt with the sleeves coming out from his shell; a sweater vest underneath his shell; a watch around his wrist; and a red bow-tie around his neck.

"Ahem! This is Olsen McDolsen speaking. Do you copy, Mr. Miller? Over." The turtle, apparently named -Olsen-, asked in a nasally voice.

"Mr... whatever is here, Olsen." The raccoon replied, a little confused as he is looking at building.

"N-No! You can't just--gah!" Olsen shakes his in frustration, "Listen, I know you hate the code names, but just bare with it this time; we are going to be in the clutches of the police if we don't watch our step!"

"For breaking into one of this country's landmarks, I think hiding our names isn't going to help much."

"It's not just that! I've read a forum in ThiefNet that Interpol has installed the latest security measures to protect the Yeux de Paillettes. Since Interpol found out that the organizer of the exhibit stole the necklace from Egyptian grounds yesterday, they beefed up security to a tee, with one function in particular, having a radar that can detect third-party radio frequencies! They can hack into our frequency and listen into our conversation without us knowing! Plus, they can track where we are instantly!"

"So they made things challenging for me; makes the necklace that much worth it." 'Mr. Miller' said smiling arrogantly.

From somewhere around Paris, 'Olsen' types on his laptop with the lights off, "We're fine from where you are now; the radar's range doesn't go past the building's perimeter." 'Olsen' adjusts his glasses, "Let's review the plan; the radar is the only thing impeding our operation, but there is a way to bypass it. 2 minutes from now, there will be a guard that will come out to stretch his legs. He is an old security guard that always works at the palace, and always comes out to stretch at this time of night."

"Sounds like a professional." Mr Miller commented.

"I hear he likes what he does. Anyway, this guard loves to eat fish sandwiches, even if they aren't as fresh. Do you have the sandwich with you?"

'Miller' looks over his shoulder, looking at his backpack with disgust as flys can be seen buzzing around it, "Yep. I can still smell it."

"Good. The guard always disables the alarms so that they don't go off when he gets outside. When the guard comes out of the security door, get close to him without being seen and place the sandwich nearby. Once he's distracted, get inside the control room, and turn off the security mechanisms; then go up to the roof, and enter through one of windows. There is a loose window that can be opened around the center of the vault, so use that to get in." 'Olsen' then looks through the window before sitting back down, "According to my estimates, the guard will take 3 minutes to scarf down that rotten fish. We're under a strict schedule; just get in, grab the necklace, and get out."  

"Roger that. Maybe after this, we can grab a bite to eat down at the pier, see what we can 'fish' up."

"Why must you make me gag?"

'Miller' cuts off his communication with 'Olsen' as he puts away his binoculars. Miller then jumps off the roof and lands on the banner held up by light posts on both sides of the street. He runs along the banner, jumps off, and lands on the grass near the west wing. He lowers his head, sneaking towards the security door as he then hides in the bushes to avoid being seen by the passing cars on the street. Miller jumps out, and swiftly places his back against the wall, shimming towards the door until it suddenly opens.

Out comes an old anthropomorphic pig, carrying his flash light as he stretches up into the air. "Hm? Who dat!?" The guard quickly aims his flash light to his side, only to see a wooden barrel. "What the? Where did this com--!?" The guard's eyes widen as he sees a rotten fish sandwich on top of the barrel, "Oh goodie!" The pig grabs the sandwich and takes a big bite out of it. The pig moans in delight as he turns away from the barrel and sits down on the grass, taking more bites out of the sandwich. As the guard is distracted, the barrel suddenly stands up. Miller's feet can be see from the bottom as he tiptoes with the barrel to the security door. Miller puts the barrel against the open door as he then jumps out of the barrel, knocking its lid out in the process, and rushes inside the museum. Miller runs along the hallways, passing by multiple doors as he then sees the open doorway to the security control panel. Miller peaks his head in to see if it is occupied, and sees no one. He tiptoes inside the room as he approaches the control panel in front of a wall of monitors.

Miller later sneaks out of the room, shifting his eyes left and right to see if the hallway is still empty. "Olsa, I turned off the security. That should buy me some time."

"Olsa?" Olsen blinks dumbfounded, "Er.. good. There might be some guards around, so take the air vent nearby to get to the roof quicker."

Miller sees an air vent on the ceiling near a doorway, big enough for him to crawl in. Miller jumps and whacks away the vent's lid with his cane as he then jumps on a water cooler, and jumps straight into the vent with haste without knocking the cooler down. Miller crawls deeper into the vents, holding his cane with his teeth as Olsen is instructing him where to go.  After a few seconds going up the vent, Miller reaches the top, entering inside one of the roof's air conditioners. Miller whacks the conditioner's lid a few times until it breaks open. Miller then catches the lid with his cane as he gets out, and quietly places the lid up against the conditioner. He then looks around the roof, seeing nobody around as he quickly runs to the glass vault.

"Let's see here..." Miller looks for the loose window around the center of the vault by tapping gently on window, finding it instantly. Miller uses his cane to insert through the window's opening, gently pulling it off from the vault and placing it on the ground. Miller then leans his head inside the palace, seeing a big open structure with several Egyptian artifacts placed all over. Over at the top center of the exhibit is the Yeux de Paillettes, the ancient Egyptian necklace on display on a head figurine on a pedestal, with red barrier rope hanged up by golden poles around it. Miller leans back with a confused expression, "Funny..."

Miller loses his train of thought as he remember that he doesn't have much time left. Miller reaches into his backpack, and takes out a long rope. He ties the rope around an air vent nearby, and throws the other end inside, with the end reaching halfway to the main floor. Miller then grabs the rope, and gets inside, slowly descending by gripping loosely on the rope. Miller then jumps off and lands on the hand rail on the second floor balcony, and jumps down on several statue heads to reach the main floor. Miller sneaks along the hallways, looking at every sculpture and painting he passes by. Miller stops as he stands upright even more confused, with the necklace being just a few feet ahead of him.

"There it is, Miller!" Olsen shouts via Miller's communicator, "Hurry and get it; the guard should be done with his sub-par meal any second now!"

"I don't know about this," Miller said with a serious expression as he approaches the necklace, "There is nobody here, and with the 'advanced' security disabled... It shouldn't be this easy."

"Hurry, Miller! You're running out of time!"

Miller sighs as he then swipes the necklace from the figurine with his cane, and catches it with his left hand.

WEE! UUU! WEE! UUU!

"Huh!?" Miller's ears rise up alarmingly as the building's alarms then go off. Spotlights from every corner of the top center then shine over Miller, blinding him momentarily. "Ah!"

BAM!

The doors open violently as several policemen come rushing in from all entrances, swiftly surrounding Miller. Miller looks at his surroundings, watching the police as they hid behind the sculptures, paintings, and the railings on the second floor, aiming their weapons at Miller. The raccoon chuckles as he casually puts his hands up. One police officer then comes in from the west wing, walking past her troops as she aims her pistol at Miller. "This is as far as you go!" The officer said with an accent.

The officer is a anthropomorphic fox around the same age and height of Miller. She has brown-orange fur, having a mole under her left eye; and waist-length, blue hair, in a braid at shoulder level. She is wearing a dark blue, midriff-baring, corset-type top, that zips in the front; red lipstick; form-fitting, dark blue pants; a choker which her badge hangs from; a light brown leather jacket; yellow gloves; a lone earring on her left ear; and long black boots. She is a member of Interpol; the best inspector to ever join the police force. She has brought many criminals to justice, but only cares into catching the one thief that always gets away -- Carmelita Fox.

"Inspector Fox. I was hoping you'd show. I was getting worried Interpol didn't care about this place." Miller said with a grin.

"Quiet, Ring-tail!" Carmelita replied as she then smirks, "Or maybe I should call you 'Miller'?"

Miller raises his brow in curiosity, "Hmm... I could have sworn I turned the security off." He then smirks flirtatiously, "Or maybe you've been spying on me up close? The latter sounds more realistic."

Carmelita slowly approaches Miller, aiming her red and yellow Shock Pistol at him, "Hmph! You're always so full of yourself, raccoon! I already knew you were going to show up the moment I found out that sleazy event organizer stole the necklace. But for once, I'm glad he did something so stupid, because if it weren't for him, I wouldn't be able to finally capture you."

"That assurance of yours never gets old; you say things differently, but it always warms my heart just the same."

"Enjoy this moment while it lasts, because you're not the only one going behind bars tonight." Carmelita smirks, "I have brought the latest tech from Interpol here to track your whereabouts. I had a feeling you were going to try and disable the security, but you only turned off the security of the building, not OUR security we have in the basement!" Miller remains silent as Carmelita continues, "We heard you were communicating with your men just now. Right now, my troops are heading to their location to arrest them!"

Outside in the streets of Paris, three police cars zoom along the roads with their sirens on, heading towards Olsen's location. Olsen types at his laptop, sweating nervously as he listens to Carmelita and Miller via Miller's communicator.

"You've really thought things through this time, Carmelita. I have to say, though, this is really going to make things harder for me." Miller said with a smile.

On the streets, The police stop in front of a two-story building, seeing a light cast a shadow over to the road from the second floor window. An anthropomorphic hippo with a bushy mustache, sunglasses, and in a trench coat, then comes out the front door in a panic. "Help! I've been robbed!" The hippo exclaimed, "There is some guy that -uh- took my awesome stuff! He locked himself upstairs!"

"Move in!" The police got out of their cars and hurry up stairs, passing by the hippo, who frantically keeps pointing at the second floor. As the police got inside, the Hippo quickly calms down as he turns towards the police cars with a glisten in his sunglasses.

Back with Miller, Carmelita walks up to him, and snatches the necklace from his hand, "You're not getting away this time, Cooper." Carmelita said as she puts the necklace in pocket, and takes out her handcuffs, "There is no point in resisting, just come in quietly, and I'll promise you and your team will receive a lighter sentence."

"You're just making things even worse for me, Inspector." Miller snickered.

Back at the apartment, the police slowly approaches the door to the lit room. Olsen pants heavily as he is typing harder than before.

"Stop acting so foolishly! Accept the fact that I've caught you red handed!"

Miller sighs, "Aaaand now I feel bad for you."

In the security control panel, a USB drive with the raccoon symbol is seen in one of the ports as the monitors start to flicker.

"NOW!" Olsen exclaimed as he pushes a button on his laptop.

The lights of the Grand Palais then all turn off instantly, alarming Carmelita and her troops as they can barely see anything. "Whuh!" Carmelita jerks forward unexpectedly, feeling a gust of wind blowing past her. Carmelita's eyes widen with anger, "He's getting away! Turn the lights back on!" The guards scurry around, trying to find the raccoon, as a few guards then get knocked away in Miller's path. Miller then gets higher up by jumping on the sculptures and landing on the second floor balcony. One guard close to Miller aims his gun at him, but Miller quickly swipes the gun away with his cane, and swings his cane upward across the guard's chin, knocking him off his feet.

"Ugghh!" The guard falls on his back as Miller jumps over him, with the guards losing sight of the raccoon in the process.

Back at the apartment, the police officers kick the door open and storm in, "Freeze! You are under arre... wha?" The police stood in shock as there is nothing in the room but a bug zapper and a few pillows taped together to look like a small person.

SMASH!

A loud noise is heard outside as the cops hurry over to the windows to see their vehicles destroyed. A van then lights up from an alleyway next to the apartment building as it gets on the road, and drives away, with the cops yelling at it as it goes. The van is painted blue with flame decals on the front and front side, and has the raccoon symbol on all sides of the vehicle.

"Hoooo yeah! They did not see that coming!" The hippo exclaimed, driving the van through the roads at great speed. He is a large, magenta hippo, with big muscles, and a round gut. He wears a red wrestling mask over the top half of his face; red gloves; light blue shirt with short sleeves; a brown belt around his upper gut; and white shoes. He's a big, strong hippo with a big, strong heart, 'The Brawn' of the Cooper Gang -- Murray.

'Olsen' closes his laptop and sighs in relief, laying his back against his chair in the back of the van, "Phew.. everything went according to plan. I just underestimated the building's servers. Hacking into the building's power management... was NO easy feat, but I managed to get through just in the nick of time." The turtle said exhaustedly as he may not be as big and strong as his team mates, but when it comes brains, there is no one that can match him. He is 'The Brain" of the Cooper Gang -- Bentley.

"Good work, Bentley! The Murray couldn't have done it any better!" Murray exclaimed as he then takes a sharp turn, knocking Bentley up against the back of the passenger seat.

"Oof! Ugh.. huh? The Murphy? Wait, why are you talking in third person all of a sudden? I didn't give you a codename."

"I gave myself one! After thinking about it, I decided to become a hero of justice! Evil-doers beware; The Murray is here to punch the wicked snot off your faces!"

"Okay..." Bentley said with a confused look as he then looks surprised, "Speaking of justice, we need to get there before it's too late! Step on it, Murray!"

"You got it! Huuaaghh!" Murry slams on the pedal, going even faster than before as they fly over an uphill and lands roughly on the road, slowing down a bit before going full speed again.

Back at the Grand Palais, a few lights start coming back on as one of the spotlights turns on again.

"Hurry! Search for him!" Carmelita exclaimed as the guards move the spotlight around the exhibit, but doesn't see Miller. The floor lighting turns back on, showing Carmelita being cuffed to one of the barrier poles. "Why that now good... no!" Carmelita checks her pocket, finding out that the necklace is gone.

"I told you this was going to be hard for me!"

Carmelita looks up at the glass vault, with the spotlight going to the source of the voice as the light shows Miller hanging from the rope and steel framing up high on the ceiling, having the necklace around his arm. "Proving you wrong always gets me down," The raccoon then raises his cane with his free hand with a smile, "But getting the prize and seeing your face in the end always cheers me up!" The thief said proudly, always stealing what criminals steal before the cops could get it back, living up to the family name. The Leader of the Cooper Gang -- Sly Cooper.

The cops aim for Sly, but he quickly escapes through the vault. Enraged, Carmelita snaps her cuffs from the poles, knocking them over in the process as Carmelita then goes in pursuit. Sly runs along the rooftop, heading towards the west wing. He jumps off and lands on the banner between the light poles and runs along it. The security guard is about to finish his sandwich, but Carmelita comes out of the door, knocking the barrel and guard down as she quickly spots Sly ahead of her.

"You're not getting away, Cooper!" Carmelita exclaimed as she fires her shock pistol at Sly. Sly runs ahead, avoiding the bullets as he jumps towards the building in front of him, landing on a window balcony as he jumps up towards the rooftop. Carmelita chases after him, running past the street with a few cars honking at her as she then takes one big jump into the air, going high enough to get on top of the roof in one go. She then sees Sly running off along a wire connected to another building as she then takes several huge leaps across several buildings across the street from the buildings Sly is on. "You're going to jail whether you like it or not!" Carmelita fires her pistol rapidly at Sly, who ducks and jumps to avoid as some bullets end up hitting roof vents and satellite dishes. "Grr!"

"See? Isn't this more fun?" Sly asked, enjoying the chase as then takes a right turn, jumping off a building, landing on a pole with his toes before jumping down on the ground. Carmelita jumps back on the road, chasing after Sly as they both end up in circular road connected with a few other roads, with the circular path having a fountain enclosed in a fence in its center. Sly stops and turns towards Carmelita, who also stops as she aims at Sly.

"Freeze!" Carmelita is about to pull the trigger, but suddenly, the Cooper Van comes driving in from another road, "Huh!?" The van drifts its back towards Sly as Bentley opens the back doors, allowing Sly to jump in as Murray then drives around the path in great speed, leaving a trail of smoke behind. Carmelita coughs from the smoke as she then jumps on the fountain, and aims for the van, but the van takes another turn to the main road, escaping from Carmelita's sight. Carmelita looks on, angry that Sly escaped from her once again. She raises her fist in the air angrily, "This isn't over, Cooper! I will find you!"

As the van heads across a bridge, the Cooper gang celebrate their latest catch of the night, with Sly holding up the necklace so that his friends can see, "We did it, guys! Here's another night to remember!" Sly said happily.

"We really went all out on that one! I haven't felt so enthralled in a while!" Bentley said while laughing.

"It's true! That was the best heist yet, Sly!" Murray exclaimed happily.

Sly places his feet on the glove box, feeling bitter-sweet, "It's a shame about Carmelita, though... oh well; You win some, you lose some, right?

"It's all about the three of us in the end, Sly. We couldn't have made it far without watching each other's backs." Bentley said.

"Too true. All for one, and one for all." Sly said happily as he raises the necklace in the air.

-

In present time, the necklace is inside a room, along with many artifacts and paintings on the wall the Cooper Gang have gotten over the years. Bentley, who is currently disabled and is on a wheel chair, is investigating something on his computer. He takes a breather as he looks at a group photo of him and the gang together. Bentley smiles at it for a while until he then grows serious, and resumes working, "Don't worry, Sly. I'll get you back home no matter what!"

Bentley types away, tabbing through each computer file in the process.


^OX[]
Sly Cooper's intro from Prologue 2/3 of Playstation All-Stars: The Era of Greatness.

Recollecting one of the Cooper Gang's successful heists.
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